House Rules

Technically,none of these are"core rules".The classes and spells included in this system do not require these rules to be active.They are,however,recommended to improve gameplay overall.=Ability Scores=Remove the meaningless scores,and the plus sign from the modifier.Thus,instead of a Strength of 13(+1),you have a Strength of 1.Every 4 levels,you can increase a score by 1(instead of by 2).Max is still 5(using this method).To generate scores,start with all zeroes,then allocate 10 points however you wish,within some boundaries:*If you lower a score below-2,it still only counts as-2.Thus,if you take Str-4 Dex-4,you don't have 18 points to put into Dex/Int/Wis/Cha, but rather only 14.

Proficiency Bonus

Replace all proficiency bonuses with +5. This makes the PCs more powerful at lower level.

Equipment

New Armor and Weapons intended to replace the old. Some highlights:

New magic item system: TBD

Initiative

One of the biggest changes, but technically it's completely optional.SeeInitiative.=TBD=I intend to implement some House Rules to shift the balance point away from"fight 47 monsters across 13 encounters and you start to sweat a little"to"every battle matters, and every arrow is potentially lethal".